State-of-the-art-of-art technologies keep renovating a range of industries. E-learning is a modern educational model implying taking courses online via special digital platforms. Mobile-first development which is a must nowadays has enhanced the knowledge-obtaining process, consolidating all the essential features for education in a full-fledged handy app.
A recent comprehensive report reveals that the e-learning market is expected to surpass an impressive $243 billion by 2022, as illustrated in the accompanying bar chart. This remarkable growth highlights the increasing importance of digital education in today's world. In my examination of this flourishing sector, I will delve into the diverse range of e-learning applications available, share practical tips for successful implementation, and provide detailed cost estimation for various e-learning products. Through this exploration, I aim to shed light on the transformative potential of e-learning in enhancing education and training across multiple industries.
Types of E-learning Applications
1. Target Users
The e-learning applications can be segmented based on their target users as follows:
2. Learning Approach
Another way of categorisation is through learning approaches. It is slightly more complicated, so let’s single out the diverse learning approaches.
2.1 Computer-Managed Learning (CML) Vs Computer-Assisted Instruction (CAI)
The CML refers to the platform type via which the program guides and assesses the whole flow of education. It delivers all the fundamental information to obtain knowledge according to the course’s domain and ensures the assessment of education results.
A practical illustration of such a type’s successful solution is Coursera. Each platform training comprises materials in various formats, robotised assessments with quizzes, and a comprehensive description of each task within every finished part. Coursera has all the features for evaluating studies and management for efficient and productive course completion.
As for the CAI, the system delivers integral data to learners in various formats for individual studying. Lingualeo is a globally known market giant that allows people to learn new languages.
2.2 Synchronous Online Learning (SOL) Versus Asynchronous Online Learning (AOL)
SOL represents an approach to online remote lesson conduction and functionality to establish contact using chat and video conferences. A bright illustration is a platform for education- WizIQ with convenient functionality, video calls, implemented chat, and online quizzes.
2.3 Fixed Model Versus Adaptive Model
The fixed model represents the study approach in which the same material is learned during the course. Platforms like Coursera, Udemy, and Udacity are incorporated into this class.
The adaptive model adjusts to each customer's objectives and current level of knowledge for a more personalized approach. ScootPad is based on such an educational model. Each student knows various topics on different levels. Thus, receiving individual data is the most efficient way to absorb new skills.
Interactive e-learning allows clients to contact the product through tests, quizzes, assignments, etc. Such an engaging model boosts the process of learning new skills. Codecademy is a great practical example, which offers to get new skills in programming languages. Learners can watch guided videos, get tasks to perform, and monitor the outcome right after submitting.
2.4 Individual Online Learning (IOL) Versus Collaborative Online Learning (COL)
IOL stands for individual material processing on specific topics. To illustrate, Khan Academy offers 4000+ thematic guides.
COL requires various interaction tech tools, such as Zoom or Google Hangouts. Users complete the course together in groups to obtain unified goals.
Implementation Tips Solution
A. Basic E-learning Features
Each e-learning solution comprises a set of primary functions you should consider and list for future app architecture. The functionalities can be further categorised based on the profile types or interfaces. These include students, teachers, and parents.
Student
Signing in/up: It would be much simpler to authorize with existing accounts on diverse social media.
Search string and course menu: An app should have a row of filters, categories, and a search bar.
Profile: The screen comprises the clients’ details and personal info.
Guide screen: This section represents the content of the guide
Payment gateway: To enable in-app payments for course purchasing, you should allow the most popular methods to buy the content.
Teacher
Profile: It should include data such as the professionalism stage, education, and certificates.
Content: This section shows all the guides and educational materials with a brief description offered by the specialist.
Learners’ operation: This feature allows management of the individuals enrolled on the course.
Online assessment: This element enables developing as well as setting tests.
Parent
Progress monitoring: The whole interface is intended to enable parents to open and track their children's educational outcomes.
Reviews: Parents can share their reviews, comments, rates, and feedback on the tutors and courses.
The process of software product architecture is pretty complex, so let's delve into the essential stages of creating LMS as one of the instances.
B. Implementation Stages
1. Define Your Project Concept
This beginning point implies considering whether your project is sufficiently competitive and original to become sought-after. To reach the maximal relevance of your idea, you should examine the online education domain and your rivals. For instance, this goal may be accomplished with the SWOT analysis:
Strengths: solutions of your platform that attract users
Weaknesses: flaws that interfere with an evolvement as well as success in obtaining
Opportunities: resources that help you to bring the project to life
Threats: outer negative influences that may affect your success
2. Identify Your Target Audience
To make your solution on-demand for many users, you should study their requirements and needs. To do this, you can visit Quora or Reddit and make polls for audience definition. Their answers will guide you in developing the project and help you determine what features to implement and which solutions to use.
3. Consider the Interface
The UI/UX design ranges according to the audience. However, regardless of the users' age, the universal concepts to stick to are user-friendliness, cleanliness, and intuitiveness. Its key objective is to allow the audience to concentrate on the educational process and the courses’ delivered information without distraction.
4. Decide on MVP Functionality
Before getting to the MVP development, you should draw up and provide a clear overview of the functionality to implement. As mentioned earlier, the features should comply with the needs of the first customers. This version of the product is beneficial as it enables the deployment of the application at a decreased time and at a lower cost.
Moreover, more sophisticated functionality elements may be implemented after the launch. The list of potential extra features:
AI-based individual offers
Reminders
AR-powered features
Chat with a professor
Tasks and tests online assessment
5. Determine Strategies for Monetization
There are some common strategies for e-learning products:
Subscription
This model implies ensuring more qualitative educational data on a paid basis.
Shaw Academy's subscription costs range from $49.99 to $60.00, enabling users to take multiple courses from the library.
Pay-Per Course
This option requires learners to buy specific courses they would like to study. This plan is widely spread (e.g., Udemy).
The cost for a single guide starts from $9 and ends at approximately $300.
This solution provides sales and exclusive offers so clients can get the course at an expedient price.
Third-Party Contributions
Such financial support conventionally attracts less income and requires excellent, incredible, engaging content to motivate the customer base to donate.
To illustrate, Khan Academy functions with the help of its audience.
C. Cost Estimate
E-learning is a highly demanding area nowadays which keeps moving forward fast. You should develop the original idea and features to make your educational platform on-demand. Then, discuss and assess the cost and deadlines of your project in partnership with certified tech teams, and you are all ready to build the on-demand e-learning software. We’ve considered Coursera as a basis to perform the estimations you can see below:
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This guest post was written by Yuliya Melnik, a technical writer at Cleveroad, a web and mobile app development company in Ukraine.
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